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Bigmattyboy

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  1. hey guys! big thanks to @Skelefor the code, so the hashdice script now has a range that you can adjust yourself in the script before it starts betting minimum. i have also taken the time to change the stop-loss variables - there is now an option for it to stop the script or reset the martingale counter instead, and i have made it so that the stop-loss value is based x amount of bets you're able to double rather than a specific number you have to calculate yourself. please let me know what you think! var config = { betPercentage: { label: 'Total percentage of bankroll to bet', value: 0.0015, type: 'number' }, lossesBeforeMinBet: { label: 'Losses before minimum bet (range)', value: 2-5, type: 'text' }, payout: { label: 'payout', value: 2, type: 'number' }, onLoseTitle: { label: 'On Loss', type: 'title' }, onLoss: { label: '', value: 'increase', type: 'radio', options: [{ value: 'reset', label: 'Return to base bet' }, { value: 'increase', label: 'Increase bet by (loss multiplier)' } ] }, lossMultiplier: { label: 'loss multiplier', value: 2, type: 'number' }, onWinTitle: { label: 'On Win', type: 'title' }, onWin: { label: '', value: 'reset', type: 'radio', options: [{ value: 'reset', label: 'Return to base bet' }, { value: 'increase', label: 'Increase bet by (win multiplier)' } ] }, winMultiplier: { label: 'win multiplier', value: 1, type: 'number' }, otherConditionsTitle: { label: 'Stop Settings', type: 'title' }, playOrStop: { label: 'Once loss stop reached, continue betting (Martingale counter reset) or stop betting?', value: 'reset', type: 'radio', options: [{ value: 'stop', label: 'Stop betting' }, { value: 'continue', label: 'Continue betting' } ] }, winGoalAmount: { label: 'Stop once you have made this much', value: currency.amount, type: 'number' }, lossStopAmount: { label: 'Stop betting after losing this many times in a row without a win', value: 1, type: 'number' }, loggingLevel: { label: 'logging level', value: 'compact', type: 'radio', options: [{ value: 'info', label: 'info' }, { value: 'compact', label: 'compact' }, { value: 'verbose', label: 'verbose' } ] } }; // deleted input parameters var stop = 0; var lossesForBreak = 0; var roundsToBreakFor = 0; // end deleted parameters var totalWagers = 0; var netProfit = 0; var totalWins = 0; var totalLoses = 0; var longestWinStreak = 0; var longestLoseStreak = 0; var currentStreak = 0; var loseStreak = 0; var numberOfRoundsToSkip = 0; var currentBet = GetNewBaseBet(); var totalNumberOfGames = 0; var originalbalance = currency.amount; var runningbalance = currency.amount; var consequetiveLostBets = 0; var lossStopAmountVar = 0; function main() { maxLossesBeforeMinBet = GetLossesBeforeMinBet(2-3); function GetLossesBeforeMinBet() { if(config.lossesBeforeMinBet.value.toString().indexOf('-') >= 0) { var numbers = config.lossesBeforeMinBet.value.split('-'); return GetRandomInt(Number.parseInt(numbers[0]), Number.parseInt(numbers[1])); } else { return Number.parseInt(config.lossesBeforeMinBet.value); } } // Returns a random integer between the min and max. function GetRandomInt(min, max) { var retValue = Math.floor(Math.random() * (max - min)) + min; log.info('Number of losses before pause is set to ' + retValue + ''); return retValue; } game.onBet = function () { // if we are set to skip rounds then do so. if (numberOfRoundsToSkip > 0) { numberOfRoundsToSkip -= 1; log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.'); return; } else { if(totalNumberOfGames == 0) { // this is so we account for the first round. currentBet = GetNewBaseBet(); } if(loseStreak >= maxLossesBeforeMinBet) { if(game.history[0] >= (config.payout.value * 100)) { loseStreak = 0; maxLossesBeforeMinBet = GetLossesBeforeMinBet(); } else { game.bet(currency.minAmount).then(function (payout) { runningbalance -= currency.minAmount; totalWagers += currency.minAmount; totalNumberOfGames += 1; if (payout > 1) { var netwin = currency.minAmount * config.payout.value - currency.minAmount; consequetiveLostBets = 0; netProfit += netwin; runningbalance += netwin + currency.minAmount; loseStreak = 0; maxLossesBeforeMinBet = GetLossesBeforeMinBet(); } }) log.info('Betting minimum until a win hits'); return; } } log.info('Placed bet for the amount of ' + currentBet); game.bet(currentBet, config.payout.value).then(function (payout) { runningbalance -= currentBet; totalWagers += currentBet; totalNumberOfGames += 1; if (payout > 1) { var netwin = currentBet * config.payout.value - currentBet; consequetiveLostBets = 0; if(config.loggingLevel.value != 'compact') { LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success'); } netProfit += netwin; runningbalance += netwin + currentBet; if (loseStreak > 0) { loseStreak = 0; maxLossesBeforeMinBet = GetLossesBeforeMinBet(); } currentStreak += 1; totalWins += 1; LogSummary('true', currentBet); if (config.onWin.value === 'reset') { currentBet = GetNewBaseBet(); } else { currentBet *= config.winMultiplier.value; } LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success'); } else { log.error('We lost a net amount of: ' + currentBet.toFixed(8)); netProfit -= currentBet; loseStreak += 1; currentStreak = 0; totalLoses += 1; consequetiveLostBets += currentBet; LogSummary('false', currentBet); if (config.onLoss.value == 'reset') { currentBet = GetNewBaseBet(); } else { currentBet *= config.lossMultiplier.value; } LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure'); } if (currentStreak > longestWinStreak) { longestWinStreak = currentStreak; } if (loseStreak > longestLoseStreak) { longestLoseStreak = loseStreak; } recordStats(); if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) { // we have earned enough stop and quit. log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.'); game.stop(); } if (config.playOrStop.value === 'stop') { if (config.lossStopAmount.value != 0 && config.lossStopAmount.value <= loseStreak && currentBet > currency.minAmount){ log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.'); game.stop(); } } if (config.playOrStop.value === 'continue') { if (config.lossStopAmount.value != 0 && config.lossStopAmount.value <= loseStreak && currentBet > currency.minAmount){ log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.'); currentBet = GetNewBaseBet(); } } } ); } }; } function recordStats() { if (config.loggingLevel.value != 'compact') { LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info'); LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info'); LogMessage('Current win streak: ' + currentStreak, 'info'); LogMessage('Current Lose streak: ' + loseStreak, 'info'); LogMessage('Total wins: ' + totalWins, 'info'); LogMessage('Total Losses: ' + totalLoses, 'info'); LogMessage('Longest win streak: ' + longestWinStreak, 'info'); LogMessage('Longest lose streak: ' + longestLoseStreak, 'info'); } } function GetNewBaseBet() { var returnValue = 0; returnValue = runningbalance * (config.betPercentage.value / 100); if(returnValue > currency.minAmount) { LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.betPercentage.value + ' percent of ' + runningbalance.toFixed(8), 'info'); } else { LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet. Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info'); returnValue = currency.minAmount; } return returnValue; } function LogSummary(wasWinner, betAmount) { if (config.loggingLevel.value == 'compact') { if (wasWinner == 'true') { var winAmount = (betAmount * config.payout.value) - betAmount; log.success('Winner!! You won ' + winAmount.toFixed(8)); } else { log.error('Loser!! You lost ' + betAmount.toFixed(8)); } var winPercentage = (totalWins / totalNumberOfGames) * 100; var losePercentage = (totalLoses / totalNumberOfGames) * 100; log.info('Total Games: ' + totalNumberOfGames); log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )'); log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )'); var netNumber = runningbalance - originalbalance; var netPecentage = (netNumber / originalbalance) * 100; if (originalbalance < runningbalance) { log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)'); } else { log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)'); } } } /// Determines whether or not to log an event or not to make it easier later function LogMessage(message, loggingLevel) { if (message) { if (config.loggingLevel.value != 'compact') { switch (loggingLevel) { case 'success': log.success(message); break; case 'failure': log.error(message); break; case 'info': log.info(message); break; case 'compact': break; case 'verbose': if (isVerbose) log.info(message); break; } } else { switch (loggingLevel) { case 'success': log.success(message); break; case 'failure': log.error(message); break; case 'compact': log.info(message); break; case 'info': break; case 'verbose': break; } } } }
  2. This is a really good idea but I have no idea how I would incorporate that into your script lol I'm really new to all this stuff but I'm definitely gonna try figure it out!!
  3. Hey guys! I figured out how to make Skele's crash script work on hashdice. It's the exact same as his except now it bets minimum on massive loss streaks and will wait for 3 losses in a row before doing so. (I did some testing and 3 losses in a row seems to be more successful than 2) var config = { betPercentage: { label: 'percentage of total coins to bet', value: 0.25, type: 'number' }, payout: { label: 'payout', value: 2, type: 'number' }, onLoseTitle: { label: 'On Lose', type: 'title' }, onLoss: { label: '', value: 'increase', type: 'radio', options: [{ value: 'reset', label: 'Return to base bet' }, { value: 'increase', label: 'Increase bet by (loss multiplier)' } ] }, lossMultiplier: { label: 'loss multiplier', value: 2, type: 'number' }, onWinTitle: { label: 'On Win', type: 'title' }, onWin: { label: '', value: 'reset', type: 'radio', options: [{ value: 'reset', label: 'Return to base bet' }, { value: 'increase', label: 'Increase bet by (win multiplier)' } ] }, winMultiplier: { label: 'win multiplier', value: 1, type: 'number' }, otherConditionsTitle: { label: 'Other Stopping Conditions', type: 'title' }, winGoalAmount: { label: 'Stop once you have made this much', value: currency.amount * 2, type: 'number' }, lossStopAmount: { label: 'Stop betting after losing this much without a win.', value: 0, type: 'number' }, otherConditionsTitle: { label: 'Experimentle Please Ignore', type: 'title' }, loggingLevel: { label: 'logging level', value: 'compact', type: 'radio', options: [{ value: 'info', label: 'info' }, { value: 'compact', label: 'compact' }, { value: 'verbose', label: 'verbose' } ] } }; // deleted input parameters var stop = 0; var lossesForBreak = 0; var roundsToBreakFor = 0; // end deleted parameters var totalWagers = 0; var netProfit = 0; var totalWins = 0; var totalLoses = 0; var longestWinStreak = 0; var longestLoseStreak = 0; var currentStreak = 0; var loseStreak = 0; var numberOfRoundsToSkip = 0; var currentBet = GetNewBaseBet(); var totalNumberOfGames = 0; var originalbalance = currency.amount; var runningbalance = currency.amount; var consequetiveLostBets = 0; var lossStopAmountVar = config.lossStopAmount.value; function main() { game.onBet = function () { // if we are set to skip rounds then do so. if (numberOfRoundsToSkip > 0) { numberOfRoundsToSkip -= 1; log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.'); return; } else { if(totalNumberOfGames == 0) { // this is so we account for the first round. currentBet = GetNewBaseBet(); } if(loseStreak >= 3) { if(game.history[0] >= (config.payout.value * 100)) { loseStreak = 0; } else { game.bet(currency.minAmount).then(function (payout) { runningbalance -= currency.minAmount; totalWagers += currency.minAmount; totalNumberOfGames += 1; if (payout > 1) { var netwin = currency.minAmount * config.payout.value - currency.minAmount; consequetiveLostBets = 0; netProfit += netwin; runningbalance += netwin + currency.minAmount; loseStreak = 0; } }) log.info('Betting minimum until a win hits'); return; } } log.info('Placed bet for the amount of ' + currentBet); game.bet(currentBet, config.payout.value).then(function (payout) { runningbalance -= currentBet; totalWagers += currentBet; totalNumberOfGames += 1; if (payout > 1) { var netwin = currentBet * config.payout.value - currentBet; consequetiveLostBets = 0; if(config.loggingLevel.value != 'compact') { LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success'); } netProfit += netwin; runningbalance += netwin + currentBet; if (loseStreak > 0) { loseStreak = 0; } currentStreak += 1; totalWins += 1; LogSummary('true', currentBet); if (config.onWin.value === 'reset') { currentBet = GetNewBaseBet(); } else { currentBet *= config.winMultiplier.value; } LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success'); } else { log.error('We lost a net amount of: ' + currentBet.toFixed(8)); netProfit -= currentBet; loseStreak += 1; currentStreak = 0; totalLoses += 1; consequetiveLostBets += currentBet; LogSummary('false', currentBet); if (config.onLoss.value == 'reset') { currentBet = GetNewBaseBet(); } else { currentBet *= config.lossMultiplier.value; } LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure'); } if (currentStreak > longestWinStreak) { longestWinStreak = currentStreak; } if (loseStreak > longestLoseStreak) { longestLoseStreak = loseStreak; } recordStats(); if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) { // we have earned enough stop and quit. log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.'); game.stop(); } if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) { // the point of this is to limit the bleed so you don't loose too much. log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.'); game.stop(); } } ); } }; } function recordStats() { if (config.loggingLevel.value != 'compact') { LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info'); LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info'); LogMessage('Current win streak: ' + currentStreak, 'info'); LogMessage('Current Lose streak: ' + loseStreak, 'info'); LogMessage('Total wins: ' + totalWins, 'info'); LogMessage('Total Losses: ' + totalLoses, 'info'); LogMessage('Longest win streak: ' + longestWinStreak, 'info'); LogMessage('Longest lose streak: ' + longestLoseStreak, 'info'); } } function GetNewBaseBet() { var returnValue = 0; returnValue = runningbalance * (config.betPercentage.value / 100); if(returnValue > currency.minAmount) { LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.betPercentage.value + ' percent of ' + runningbalance.toFixed(8), 'info'); } else { LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet. Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info'); returnValue = currency.minAmount; } return returnValue; } function LogSummary(wasWinner, betAmount) { if (config.loggingLevel.value == 'compact') { if (wasWinner == 'true') { var winAmount = (betAmount * config.payout.value) - betAmount; log.success('Winner!! You won ' + winAmount.toFixed(8)); } else { log.error('Loser!! You lost ' + betAmount.toFixed(8)); } var winPercentage = (totalWins / totalNumberOfGames) * 100; var losePercentage = (totalLoses / totalNumberOfGames) * 100; log.info('Total Games: ' + totalNumberOfGames); log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )'); log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )'); var netNumber = runningbalance - originalbalance; var netPecentage = (netNumber / originalbalance) * 100; if (originalbalance < runningbalance) { log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)'); } else { log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)'); } } } /// Determines whether or not to log an event or not to make it easier later function LogMessage(message, loggingLevel) { if (message) { if (config.loggingLevel.value != 'compact') { switch (loggingLevel) { case 'success': log.success(message); break; case 'failure': log.error(message); break; case 'info': log.info(message); break; case 'compact': break; case 'verbose': if (isVerbose) log.info(message); break; } } else { switch (loggingLevel) { case 'success': log.success(message); break; case 'failure': log.error(message); break; case 'compact': log.info(message); break; case 'info': break; case 'verbose': break; } } } } Enjoy!
  4. Yeah that's what I thought as well, but I couldn't figure out how to make the script check if I won or not. I'm pretty new to coding and was "learning" by reading your code and trying to understand it but couldn't see how you checked for a win or not in the script.
  5. Hey dude I tried to get this script to work on hashdice by making it do minimum bets during red trains instead of just waiting out a round but I can't get it to work. How can I get the history for hashdice games instead of crash, or could you possibly get it to work on hashdice? The only part that breaks is if(loseStreak >= 2) { if(game.history[0].crash > 200) { loseStreak = 0; } else { log.info('Not betting until current loseStreak is over.'); return; } } I've tried changing the if(game.history[0].crash > 200) to a bunch of different variables but nothing I try seems to work. It doesn't help that there's no documentation for scripts on here. Any help would be very much appreciated
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